Try writing 'Phasing Issue' in size 74 and send it in a physical mail, should work.Imminent Danger wrote:I dont think you people understand that this is NOT a volume issue, its a phasing issue. The picture I attached solves it.![]()
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Peaks when repeating kicks
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Kick questions/feedback in these topics ONLY:
* Kick feedback (Get feedback on the kick you made and help others)
* General/how-to kick topic (How to create a certain kick, questions, troubleshooting, etc)
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Re: Peaks when repeating kicks
I'm grumpier than you.
Do people even read these?
Do people even read these?
Yep it's definitely a phasing issue, most likely the tail just clashes with the punch at a specific time where those 2 (Well 1 waveform but the punch part of it and the tail part of it...) waveforms are both on the positive side which then leads to them both amplifying eachother instead of cancelling out, the latter being also a bad thing. I just decided to give a hint to the guy that maybe he should also clean his kicks waveform somehow. To me it seems like the last thing in his kick's effect chain is some sort of distortion unit with 100% mix value, which is not ideal and so on at all...
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Phasing IssueSCH wrote:Try writing 'Phasing Issue' in size 74 and send it in a physical mail, should work.Imminent Danger wrote:I dont think you people understand that this is NOT a volume issue, its a phasing issue. The picture I attached solves it.![]()
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He needs to bleeding compress his punch, that is what needs to be done. Regarding fixing this issue, just follow the advice or Harha and IMDG here.Soundphase wrote:Imminent Danger wrote:...
*Does it really look like the guy needs a limiter on his kick ? Its already completely squashed, literally no transient.
he might need a limiter on his tok layer or something, it just doesn't look right, this looks like a fat enough peak, too fat to be a tiny transient, then again I don't really know that scope
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or else he could have possibly just shortened the audio clip lengths which would avoid this phasing errorEuphorizer wrote:He needs to bleeding compress his punch, that is what needs to be done. Regarding fixing this issue, just follow the advice or Harha and IMDG here.Soundphase wrote:Imminent Danger wrote:...
*Does it really look like the guy needs a limiter on his kick ? Its already completely squashed, literally no transient.
he might need a limiter on his tok layer or something, it just doesn't look right, this looks like a fat enough peak, too fat to be a tiny transient, then again I don't really know that scope

If the audio pattern (on the scope) was posted so we could hear the sample, it would have been more clear to us all

Purpose, thou art the compass.
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No, you clearly don't understand this issue at all. The audio clip should be cut to play EXACTLY 400ms at 150 BPM. I don't think he is so stupid he lets the audio clip overlap in the playlist and then come and complain about peaks. And if you shorten it below 400ms, you will get a small gap of no bass in the track, which is even more annoying.Soundphase wrote:or else he could have possibly just shortened the audio clip lengths which would avoid this phasing errorEuphorizer wrote:He needs to bleeding compress his punch, that is what needs to be done. Regarding fixing this issue, just follow the advice or Harha and IMDG here.Soundphase wrote:
he might need a limiter on his tok layer or something, it just doesn't look right, this looks like a fat enough peak, too fat to be a tiny transient, then again I don't really know that scope![]()
If the audio pattern (on the scope) was posted so we could hear the sample, it would have been more clear to us all
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^well you can zoom right in, really really zoom in and adjust the length from there, That's usually what I do. It's important that you know what your audio lengths look like !
when I'm overlapping FX kicks and sound effects, I would then usually use a transient bleeding/crossfade so it blends without phasing error
those Declicking algorithms are useful but when I'm trying to say is that it isn't always needed. I only use them in extreme cases
when I'm overlapping FX kicks and sound effects, I would then usually use a transient bleeding/crossfade so it blends without phasing error
those Declicking algorithms are useful but when I'm trying to say is that it isn't always needed. I only use them in extreme cases
Purpose, thou art the compass.
Maybe a silly question but have you tried dropping the sample directly into the playlist then checking schope?
Is there any additional processing on the kick? Personally I'm not too familiar with any additional algorithms in FL as I'm a Cubase user, but this is a strange one and something I haven't seen before.
Is there any additional processing on the kick? Personally I'm not too familiar with any additional algorithms in FL as I'm a Cubase user, but this is a strange one and something I haven't seen before.
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I do not know how Cubase works, but as far as I get it, FL Studio is quite retarded; You drop the kick in the playlist, cut it so that it is exactly as long as it can be without overlapping and you still get this issue.Echidna wrote:Maybe a silly question but have you tried dropping the sample directly into the playlist then checking schope?
Is there any additional processing on the kick? Personally I'm not too familiar with any additional algorithms in FL as I'm a Cubase user, but this is a strange one and something I haven't seen before.
Thanks for the reply's guys.
I have dropped my kick in the step sequencer, toggled 'cut itself' on And than press play. The first kick Does not get bugged, but all kicks next to it get's bugged.
The kick is just bounced out of my kick project and the waveform is like this:

I didn't process anything about my kick after bouncing.
My last fx in my chain was a camelcrusher to cutoff all volume to 0db
The Declicking/bleeding thing didn't work, the Transient (bleeding) option didn't make any difference (the transient and the other options make that small peaks even worse.)
A limiter will not work in this wat, it's an 'overlapping' problem, the limiter will not work.
My problem is still not fixed.
Again, thanks for the reply's, I love to solve problems like this.
Someone else with a new idea?
I have dropped my kick in the step sequencer, toggled 'cut itself' on And than press play. The first kick Does not get bugged, but all kicks next to it get's bugged.
The kick is just bounced out of my kick project and the waveform is like this:

I didn't process anything about my kick after bouncing.
My last fx in my chain was a camelcrusher to cutoff all volume to 0db
The Declicking/bleeding thing didn't work, the Transient (bleeding) option didn't make any difference (the transient and the other options make that small peaks even worse.)
A limiter will not work in this wat, it's an 'overlapping' problem, the limiter will not work.
My problem is still not fixed.
Again, thanks for the reply's, I love to solve problems like this.
Someone else with a new idea?
