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Frontliner lead

Sound design and production in general
Forum rules
Kick questions/feedback in these topics ONLY:
* Kick feedback (Get feedback on the kick you made and help others)
* General/how-to kick topic (How to create a certain kick, questions, troubleshooting, etc)
* How is this sound made (Questions, troubleshooting, etc about how to create a certain sound)
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Hurricane Game
State Tourist
Posts: 55
Joined: 14 Aug 2011, 20:21

Frontliner lead

Post by Hurricane Game »

Hi,

Can somebody tell me please how i get this sound of 'Symbols' and 'For The People' with Sylenth1 or Massive ?

Grtz

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D-Verze
Artist
Posts: 4972
Joined: 07 Feb 2010, 11:58
Location: Netherlands
Contact:
Netherlands

Post by D-Verze »

Tbh these leads don't sound that hard. Without really digging it out, I'd say a saw type lead, without much detune, and then some cutoff automation perhaps. Oh, and lots of glide :)
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Black-Out
State Senior Citizen
Posts: 267
Joined: 11 Feb 2010, 18:47
Contact:
Netherlands

Post by Black-Out »

Glide will do the trick ;)
Embrace the Classic sound!
https://soundcloud.com/crudeness

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thesh3ll
Artist
Posts: 2595
Joined: 09 Feb 2010, 12:39

Post by thesh3ll »

saw\square wave combinations with an LFO linked to phase of the oscs
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Re-Verse
Artist
Posts: 116
Joined: 03 Jul 2011, 22:30

Post by Re-Verse »

this might help :)

tutorials-f22/frontliner-symbols-t16357.html

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TheRavestyler
State Hero
Posts: 3101
Joined: 26 Oct 2010, 12:19
Location: Vienna / Hungary.

Post by TheRavestyler »

Distorder wrote:this might help :)

tutorials-f22/frontliner-symbols-t16357.html
thats nearly the same great job :D
Image
Image
Imagine building a guitar and then tuning it and then playing it. That's what electronic music is.

https://soundcloud.com/cruel-instinct

Re-Verse
Artist
Posts: 116
Joined: 03 Jul 2011, 22:30

Post by Re-Verse »

@ ravestyler thx :)

Some small corrections and it'll be much better, such as the attack and stuff

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