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Give your thoughts on how the sound is made

Sound design and production in general
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Kick questions/feedback in these topics ONLY:
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* How is this sound made (Questions, troubleshooting, etc about how to create a certain sound)
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Neko
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Re: Give your thoughts on how the sound is made

Post by Neko »

^I think its indeed a low saw synth with distortion and with EQ, boosted on a certain frequency and cut everything else off. But it sounds really crunchy and scratchy, maybe it comes from the distortion but I'm not really sure either
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D-Verze
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Post by D-Verze »

Maneki Neko wrote:^I think its indeed a low saw synth with distortion and with EQ, boosted on a certain frequency and cut everything else off. But it sounds really crunchy and scratchy, maybe it comes from the distortion but I'm not really sure either
Yeah, I tried recreating it in Sylenth, but used the on board distortion... Should try external distortion anytime soon...
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Delusive
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Post by Delusive »

Yeah, I tried recreating it in Sylenth, but used the on board distortion... Should try external distortion anytime soon...
Try using not too much detune and oscillators. By using lots of resonance and distortion you can get the crunchy sound.
I also got a question.... about how to get the screech @ 0:52.



I tried recreating the screech all day but I couldnt get the "voicy sounding" screech like in the song.
Think its created with Sugar bytes WOW but I'm not sure...

JPMarlin
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Post by JPMarlin »

Try to use ni massive with 1 saw ocilator, and noise "switch trough the noise waves". And then use a lowpass filter on it with samplerate divider and a loot of distorition and a little bit feedback. You have to automate the Cutoff with Envelopes and LFO´s ...

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Delusive
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Post by Delusive »

JPMarlin wrote:Try to use ni massive with 1 saw ocilator, and noise "switch trough the noise waves". And then use a lowpass filter on it with samplerate divider and a loot of distorition and a little bit feedback. You have to automate the Cutoff with Envelopes and LFO´s ...
Ahhh I forgot all about massive. Tried only with sylenth, I'll give it another shot later today. Thanks!

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Cardioid
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Post by Cardioid »

Darycka wrote:
Maneki Neko wrote:^I think its indeed a low saw synth with distortion and with EQ, boosted on a certain frequency and cut everything else off. But it sounds really crunchy and scratchy, maybe it comes from the distortion but I'm not really sure either
Yeah, I tried recreating it in Sylenth, but used the on board distortion... Should try external distortion anytime soon...
Could be a low pulsewave without detune either. But he definatly used a Decimate distortion.
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Heineken
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Post by Heineken »



Any idea how the screech at 0:17 :) ?

andyhuynh
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Post by andyhuynh »

Heineken wrote:

Any idea how the screech at 0:17 :) ?
2 Severely detuned saws with some Pitch Modulation & LFO, with some clip distortion and phaser

ChristianHardstyle
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Post by ChristianHardstyle »

Darycka wrote:My turn again :)

@ 0:46, in the intro, the sound that comes in after the second beat. Sounds like a really low saw with a bit of distortion to me, tried recreating it, but failed... Anybody has an idea?
Saw wave, cutoff modulation, distortion, and add Decimort and play around with it :D


The sound at 0:24, after the screech, in the second beat! o_O How is it made?
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Dastylerz
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Post by Dastylerz »


The sound at 0:24, after the screech, in the second beat! o_O How is it made?[/quote]

It's a voice recorded, and then eq slight distortion, vocoder style depend which one you're using, Izotope nectar, just perfect for this, pitch and play around with fx =)

how about the first Fx jst at the beginning and then the like drop sound I don't know how you call that at 00:05 sec =)
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