Welcome to %s forums

Stay up to date on Hardstyle and Hardcore parties, releases, free/unreleased tracks, DJ mixes, how to produce and much more. International Hardstyle forum

Login Register

How do you work with bounced sounds?

Sound design and production in general
Forum rules
Kick questions/feedback in these topics ONLY:
* Kick feedback (Get feedback on the kick you made and help others)
* General/how-to kick topic (How to create a certain kick, questions, troubleshooting, etc)
* How is this sound made (Questions, troubleshooting, etc about how to create a certain sound)
Post Reply
Dj Reaper
State Native
Posts: 770
Joined: 12 Jan 2013, 15:32

How do you work with bounced sounds?

Post by Dj Reaper »

The titel doesn´t say a lot so I´ll describe what I mean.

Basically imagine you want to make a mid intro with some kind of screech or hard-sound and it should have some modulations (like pitch, time stretch, filter etcetc), how do you go about it to make it sound best possible in the easiest way.

What I usually do is:
- make a sound in a vst (often unfinished)
- play a long sustained note and record it in edison
- put the recorded clip into a sampler and take away release time, make it cut itself and those things so that it does´t overlap when I play more notes and it stops when I stop playing
- if I need reversed or stretched versions or whatever I clone the sampler and make the adjustments
- and finally I make a pattern in the piano roll, often with slide notes when I need some glide

Is there any more flexible way of doing this things, to be able to make more adjustments or need less clones and stuff? Often I hear very complex changes in professional songs, often on every note the sound is a bit variated, but do I really need a sampler panned left, a sampler panned right, a sampler with a stretched sound, a sampler with a reversed sound and so on. What are your ways (I use fl studio so the question is mostly aimed to producers familiar with fl) to go about flexible audio editing and working with bounced sounds without creating to much mess or cpu usage in a project? ah and btw for things like leads, do you play them in vats or bounce them? I know it is better to bounce them but I usually play them in vats. However if there is a specific reason to bounce them I usually Turn off all effects, record the whole melody in edison, put the clip into the playlist and assign the clip to the mixer channel with the right effects and than turn them on again.

And please no flaming or whatever, I am not asking "Tell me how to make a good track!", I have just a bit of a confusing workflow as you can read and want to see how different people work and maybe somebody points out way of doing things which I didm´t think at before but maybe like and may overtake to work in a more efficient or "clean" way.

Thanks in advance :)

Euphorizer
Artist
Posts: 1432
Joined: 29 Mar 2012, 21:45

Post by Euphorizer »

In FL Studio you can place notes in piano roll using a bounced sound. If you then double click the note you can pan it individually, and do some other stuff. This might help you.

Dj Reaper
State Native
Posts: 770
Joined: 12 Jan 2013, 15:32

Post by Dj Reaper »

ok thanks I will check this later and see which options this gives me. :)
About bouncing do you go the same way like me (recording a long note for not having issues on high pitch, with all effects bypassed and than put it in the sampler and enable all effects)?

Euphorizer
Artist
Posts: 1432
Joined: 29 Mar 2012, 21:45

Post by Euphorizer »

Dj Reaper wrote:ok thanks I will check this later and see which options this gives me. :)
About bouncing do you go the same way like me (recording a long note for not having issues on high pitch, with all effects bypassed and than put it in the sampler and enable all effects)?
Uhm, no. If I bounce a synthesised sound that I know I want to play several notes with, I bounce one file for every note. But in the cases I don't do that, like with a hardstyle kick for example, I just bounce it in the length I want it to be, and then when pitching it I use a time stretch to stretch it back to it's original length after pitching. As for the effects, yes, I do it exactly like that. I even go as far as removing it from the mixer slot completely, so I the sound has it's "default volume" :)

Dj Reaper
State Native
Posts: 770
Joined: 12 Jan 2013, 15:32

Post by Dj Reaper »

Ah ok now I understand. so you actually have as many samplers as musical notes in your pattern, which all go to the same effect and have the same sound on a different pitch. It may be a bit more tedious making a melody because of switching between piano rolls but you don't have the problem that the sound changes lenght or sound character when playing various pitches :)

Euphorizer
Artist
Posts: 1432
Joined: 29 Mar 2012, 21:45

Post by Euphorizer »

Dj Reaper wrote:Ah ok now I understand. so you actually have as many samplers as musical notes in your pattern, which all go to the same effect and have the same sound on a different pitch. It may be a bit more tedious making a melody because of switching between piano rolls but you don't have the problem that the sound changes lenght or sound character when playing various pitches :)
Keep in mind this depends on WHAT kind of sound it is. If I bounce something playing a melody I usually just bounce the whole thing in one file, but if I have a screech, for example, that perhaps shifts to 2 other notes at some point in the track, I bounce each note individually.

SebbeTg
State Citizen
Posts: 163
Joined: 07 Mar 2013, 23:14

Post by SebbeTg »

You know that you can just make it so that one sound can only play on 1 note and just select them all in a layer. That way you dont have to go around in different piano rolls, although that may eliminate some of the creativity.

Dj Reaper
State Native
Posts: 770
Joined: 12 Jan 2013, 15:32

Post by Dj Reaper »

@Euphorizer: ok, that makes sense :) thanks again for taking the time to answer in such detailled way ;)

@SebbeTg: I don´t really understand what you are refering to. I know that I can layer sounds, I use this often in my leads, so that I have to make the melody just one time and don´t have to copy paste it around but as far as I know when you have more sounds in a layer, when you paste a note all sounds will be triggered the same time, what certainly in most cases isn´t desirable.

User avatar
equinox
State Citizen
Posts: 167
Joined: 15 Sep 2012, 12:48
Contact:

Post by equinox »

a little offtopic but since I almost never tend to bounce things (except backverbs :D), what is the benefit of bouncing sounds and working with audio besides CPU usage, possibility of time-streching, pitching, cutting etc.? I mean is there anything from a technical site of production that I benefit from?

Shiniroth
State Senior Citizen
Posts: 348
Joined: 31 Jul 2010, 18:03

Post by Shiniroth »

Dj Reaper wrote:Often I hear very complex changes in professional songs, often on every note the sound is a bit variated, but do I really need a sampler panned left, a sampler panned right, a sampler with a stretched sound, a sampler with a reversed sound and so on.
That's why I don't like FL Studio - damn audio clips and samplers. In Cubase, S1 or whatever, you load a sound into the playlist and if you apply changes to it - it automatically creates a new copy of the file, so you don't end up with 10 clips/samplers of the same sound and you can keep things clean.

For screeches and stuff, pitch variations can be done manually via pitch shifting algorithm, same applies for stretching, slicing, reversing etc. I have never used any sampler for it.

Bouncing leads - that can be tricky. Usually I EQ everything, apply all the other effects, apply reverb and delay (in send) and see if it works. If it does, I disable the sends and bounce the whole melody. Then I load the audio file and apply sends again. If there's a point I want to change something, I reactivate VSTis, do changes and bounce it again.

Post Reply

Return to “General / Sound Design”