How do you improve/practice track structure?
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Kick questions/feedback in these topics ONLY:
* Kick feedback (Get feedback on the kick you made and help others)
* General/how-to kick topic (How to create a certain kick, questions, troubleshooting, etc)
* How is this sound made (Questions, troubleshooting, etc about how to create a certain sound)
Kick questions/feedback in these topics ONLY:
* Kick feedback (Get feedback on the kick you made and help others)
* General/how-to kick topic (How to create a certain kick, questions, troubleshooting, etc)
* How is this sound made (Questions, troubleshooting, etc about how to create a certain sound)
How do you improve/practice track structure?
I noticed that many producers here have very solid structures on all their tracks and previews they show off. Even the amateurs with less than quality sound design still seem to know how to create things like well formed buildups, complex kick patterns, properly timed fx breaks, and overall just all of the staple elements of a hardstyle tracks organized.
What are some of the ways you guys practice or improve your track building ability?
Did you get the most experience from creating original works? Remixes? Remakes? Collabs? Tutorials?
What are some of the ways you guys practice or improve your track building ability?
Did you get the most experience from creating original works? Remixes? Remakes? Collabs? Tutorials?



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- Artist
- Posts: 486
- Joined: 07 Sep 2012, 04:51
- Location: La c* de tu madre
listen to hardstyle 25/7
hmu if u agree
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- State Native
- Posts: 514
- Joined: 18 Oct 2010, 02:25
put more effort into your music.
you should use reference tracks (while learning to write), its a good way for beginners to understand structure, fills, techniques, building blocks etc (do not copy sounds exactly, never try to sound like another producer, create your own sound/style... just reference for ideas)
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- State Celebrity
- Posts: 1923
- Joined: 20 Mar 2011, 14:41
not settling until it sounds good
Simple as that, if it's not sounding right you keep working and changing things until it does.
Also you need to make sure you have good source sounds to begin with and a decent selection of sounds/presets to work off, Sound design should be done at a different stage to when you're constructing the song
Simple as that, if it's not sounding right you keep working and changing things until it does.
Also you need to make sure you have good source sounds to begin with and a decent selection of sounds/presets to work off, Sound design should be done at a different stage to when you're constructing the song
Purpose, thou art the compass.
Well you get the hang of it eventually.
When i started with producing nearly everything was offbeat, fx we're placed wrong and the overall arrangement was a mess.
But by looking at other tracks you will learn about those structures.
Just drop a track you like into your DAW, allign it to the grid and look how its build.
When i started with producing nearly everything was offbeat, fx we're placed wrong and the overall arrangement was a mess.
But by looking at other tracks you will learn about those structures.
Just drop a track you like into your DAW, allign it to the grid and look how its build.
I assume you mean off-timed, because every track you listen to would have some display of off-beat sounds/notes, and there's nothing that sounds odd about it. In a reverse bass for example, the punch hits on every beat, whereas the tail (bass) plays on the off-beat (or between beats if that's an easier way to understand it). That should clear things up.Jay wrote:When i started with producing nearly everything was offbeat
Oh oops. Haha yeah that's what i meant.