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Do you like to work with samplers or audio?

Sound design and production in general
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Kick questions/feedback in these topics ONLY:
* Kick feedback (Get feedback on the kick you made and help others)
* General/how-to kick topic (How to create a certain kick, questions, troubleshooting, etc)
* How is this sound made (Questions, troubleshooting, etc about how to create a certain sound)
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Bluemind
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Re: Do you like to work with samplers or audio?

Post by Bluemind »

Well, I use both.
I most of the time the plugins, but sometime I sample my sounds (Screeches, or things like this) so I've got a better control over it. :D

Dj Reaper
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Post by Dj Reaper »

Darycka wrote:All main sounds to audio as for mixdown purposes ;)
Just a small question (hope it doesn´t disturb):
I remember to have read that also in the mixdown thread, but I don´t really get why this would improve the mixdown :? When I work with audio I always feel so unflexible and strangely at times it sounds slightly different (more crispy somehow): And for screeches I usually just clone Sylenth and change the pitch automation...(that f*cks up my 4GB Ram Intel i5 tough when a 7-layer lead or something like that kicks in).

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noaii
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Post by noaii »

Dj Reaper wrote:
Darycka wrote:All main sounds to audio as for mixdown purposes ;)
Just a small question (hope it doesn´t disturb):
I remember to have read that also in the mixdown thread, but I don´t really get why this would improve the mixdown :? When I work with audio I always feel so unflexible and strangely at times it sounds slightly different (more crispy somehow): And for screeches I usually just clone Sylenth and change the pitch automation...(that f*cks up my 4GB Ram Intel i5 tough when a 7-layer lead or something like that kicks in).
The idea is: you record all of the thing's you'll want to their own wavs. This way you'll have a realistic preview of what the result will be. It'll also reduce the CPU usage massively. So in mixing you don't mess around with the sounds anymore. You just shape them a little to get the best possible results. Shaping with for example EQ, comp, reverb etc..
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Echidna
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Post by Echidna »

You can get unstable modulation and such when trying to mix straight from a vst. Mixing with a bounced wav gets rid of that and makes it easier to control, it makes more sense and yea saves a lot of CPU as well

Dj Reaper
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Post by Dj Reaper »

Oh, than I will have to change my workflow quite a bit. In my case sounddesign, arrangement and mixing/effecting is all one thing. I have a nice melody and a kick, I try to put the right reverb on the lead, EQ a bit and see if it doesn´t fit than I have to change the sound a bit, I make a loop and than build the structure around and than again see with other elements if something needs to be fixed and so. And at the end maybe I want a variation in the melody than I have to change the MIDI and so...in short words I am quite confusing and at the end I have a screen full of stuff, rudimentary plugins and Fl Studio crackles like hell, but when inspirartion strikes before I forget I try to put all ideas down...yeah blabla it´s´just my way of working, sorry for hijacking the thread, but now I know it is urgent to change my workflow ;)

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Cardioid
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Post by Cardioid »

We bounce everything down to audio as well.. But at first we're automating the sounds (which needs to be automated. Eg: Screeches, Filter cutoff etc.) how it should be in the arrangement. Then, when we're satisfied, we bounce it down to audio. We find this more handy to work with, and the audio is easy editable and it saves a lot of CPU. And of course, what darycka said.. For mixdown purposes.
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M Unic
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Post by M Unic »

This is a nice find! tbh i never tried this before for leads and screeches. But i assume you should bounce when your absolutely sure about the sound you just created (i mean with EQing aswell. or can you do it both before and after bouncing?)
in succession from the past to the present.. and on to the future!

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D-Verze
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Post by D-Verze »

noaii wrote:
Dj Reaper wrote:
Darycka wrote:All main sounds to audio as for mixdown purposes ;)
Just a small question (hope it doesn´t disturb):
I remember to have read that also in the mixdown thread, but I don´t really get why this would improve the mixdown :? When I work with audio I always feel so unflexible and strangely at times it sounds slightly different (more crispy somehow): And for screeches I usually just clone Sylenth and change the pitch automation...(that f*cks up my 4GB Ram Intel i5 tough when a 7-layer lead or something like that kicks in).
The idea is: you record all of the thing's you'll want to their own wavs. This way you'll have a realistic preview of what the result will be. It'll also reduce the CPU usage massively. So in mixing you don't mess around with the sounds anymore. You just shape them a little to get the best possible results. Shaping with for example EQ, comp, reverb etc..
This is total bullshit. As Epidemic already stated, a vst's output is too unstable for mixing ;) That's the main reason for bouncing stuff to audio. Besides that, I of course do eq stuff a bit on the go, and after bouncing restart mixing, which is also a good thing. You basically start over to check weather there is some room for improvement ;)
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noaii
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Post by noaii »

You're bullshit coming here saying that and proving your point by saying exactly what I said with different words. And like DJReaper
Dj Reaper wrote:rudimentary plugins and Fl Studio crackles like hell
and the rest of us in the real world the CPU usage saving thing is a big reason.
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