how do you fill up your tracks?
Forum rules
Kick questions/feedback in these topics ONLY:
* Kick feedback (Get feedback on the kick you made and help others)
* General/how-to kick topic (How to create a certain kick, questions, troubleshooting, etc)
* How is this sound made (Questions, troubleshooting, etc about how to create a certain sound)
Kick questions/feedback in these topics ONLY:
* Kick feedback (Get feedback on the kick you made and help others)
* General/how-to kick topic (How to create a certain kick, questions, troubleshooting, etc)
* How is this sound made (Questions, troubleshooting, etc about how to create a certain sound)
- Stereotypes
- State Senior Citizen
- Posts: 309
- Joined: 17 Oct 2012, 01:13
Re: how do you fill up your tracks?
how do you put like atmosphere is your tracks don't realy know
An atmosphere adds up a feeling to your track. If you for example have a raw track, you would wanna have some screeches or scary noises to back up your melody to make that dark feeling. On the other hand, if you are making a summer track or more melodical/euphoric song you go for saw melodies with reverb on it. Don't forget, you can also layer melodies and change oscillator octaves. If you haven't read this already, here is a good post about how chord progression determines an atmosphere. Looking from technical side you have reverbs, delays and other effects to fulfill that emptiness. Those are just really a few examples, but there are many more.
True, because only saw leads work for melodic/euphoric tracks - you wouldn't dare to use any other type of lead - and 'raw' leads sounds better with no reverb on them.equinox wrote:An atmosphere adds up a feeling to your track. If you for example have a raw track, you would wanna have some screeches or scary noises to back up your melody to make that dark feeling. On the other hand, if you are making a summer track or more melodical/euphoric song you go for saw melodies with reverb on it.
I'm going to try and breakdown my intro of The Experience for you.

First 8 bars there are just claps and hats followed by another 8 bars with a snare roll, a crash roll, rides and some synth sounds that will be used in the intro. The bottom automation clip is for panning the distorted sound from left to right. There is also panning for the uplifter and the screech. The green automation clip on track 6 is for automating the pitchbend on the screech and the pink automation clips are for changing the gain on an lfo to make the sound more interesting.
Next is the first breakdown which is 16 bars. The first 8 bars just filters in some of the basic sounds such as pads and a lowpassed stuttering lead. The next 8 bars introduces the percussion so that they can be used to make the drop more obvious by using snare rolls and so on. A technique I use a lot when going to the drop is to automate the pitch bend of various sounds so that they slowly pitch down or pitch up as it gives a nice effect on the drop. The 4 beats before the drop are only taken up by the vocal and the fx kick. By using less sounds just before it drops you can give it more energy.
Now it's the mid intro which is again 16 bars long. Over the 16 bars there are various elements to it. Over the first 8 bars there are 9 sounds playing. The main sounds are the pulse lead and the chord synth which are most present, other than the kick. The other sounds are there to fill in gaps in the mix or parts where the pulse and chords aren't playing. The next 8 bars adds more percussion with crash rolls to show the end of the mid intro. Adding percussion is a great way to make your mix sound more interesting it gives it more variety.
Throughout the intro section I use a lot of sweeps as they really help to fill up the mix more and to show that something new is about to happen.
Hope this helps you!
(I'll post a sample of the intro soon)

First 8 bars there are just claps and hats followed by another 8 bars with a snare roll, a crash roll, rides and some synth sounds that will be used in the intro. The bottom automation clip is for panning the distorted sound from left to right. There is also panning for the uplifter and the screech. The green automation clip on track 6 is for automating the pitchbend on the screech and the pink automation clips are for changing the gain on an lfo to make the sound more interesting.
Next is the first breakdown which is 16 bars. The first 8 bars just filters in some of the basic sounds such as pads and a lowpassed stuttering lead. The next 8 bars introduces the percussion so that they can be used to make the drop more obvious by using snare rolls and so on. A technique I use a lot when going to the drop is to automate the pitch bend of various sounds so that they slowly pitch down or pitch up as it gives a nice effect on the drop. The 4 beats before the drop are only taken up by the vocal and the fx kick. By using less sounds just before it drops you can give it more energy.
Now it's the mid intro which is again 16 bars long. Over the 16 bars there are various elements to it. Over the first 8 bars there are 9 sounds playing. The main sounds are the pulse lead and the chord synth which are most present, other than the kick. The other sounds are there to fill in gaps in the mix or parts where the pulse and chords aren't playing. The next 8 bars adds more percussion with crash rolls to show the end of the mid intro. Adding percussion is a great way to make your mix sound more interesting it gives it more variety.
Throughout the intro section I use a lot of sweeps as they really help to fill up the mix more and to show that something new is about to happen.
Hope this helps you!
(I'll post a sample of the intro soon)
Percussion: Claps, punch kicks, snares, hi-hats,
Risers, sweep ups, sweep downs
Pads, strings = chords.
Little broken bits of your melody, fx sounds, punch hit snares in mid-intro
Robotic fx samples sampled down from movies and stuff + some of my own engineered stuff.
that's what i usually do to fill up the track
Risers, sweep ups, sweep downs
Pads, strings = chords.
Little broken bits of your melody, fx sounds, punch hit snares in mid-intro
Robotic fx samples sampled down from movies and stuff + some of my own engineered stuff.
that's what i usually do to fill up the track
-
- State Outsider
- Posts: 4
- Joined: 29 Dec 2012, 14:51
- Location: USA - PA
- Contact:
Doesn't have to look complicated, just sound complicated! Although it is good to add a lot of effects and automations, just make them work well. Listen to a professional song and do some things they do until you get a feel for how it works and then create your own way of doing things.
you dont need a complex looking project for it to sound good, many young/up and coming producers sometimes forget the most basic and fundemental rule of music production..
Sometimes less is more!
Sometimes less is more!
- Greenkillah
- State Celebrity
- Posts: 1703
- Joined: 30 Sep 2011, 22:19
- Location: Leipzig
- R3cl41m3r
- State Celebrity
- Posts: 1433
- Joined: 02 Oct 2011, 10:44
- Location: The place where everything can kill you.
- Contact:
+100 Respect!EpidemicBlack wrote:you dont need a complex looking project for it to sound good, many young/up and coming producers sometimes forget the most basic and fundemental rule of music production..
Sometimes less is more!

"If you want to assert a truth, first make sure it's not just an opinion that you desperately want to be true."
-Neil DeGrasse Tyson


-Neil DeGrasse Tyson

