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Learning proper fx/synthesis

Sound design and production in general
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Neutronic
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Learning proper fx/synthesis

Post by Neutronic »

Does anyone know any good resources on fx/synthesis?

I finally nailed a proper kick and am capable of making a listenable lead synth, screeches etc. but when it comes to effects I just seem to fail miserably :/
I know theres alot of experimenting but I could really use some help understanding alot of these midintro-style effects that are used in this eras mainstream hardstyle. (i.e. the big labels)

If anyone has any tips feel free to drop em because I really need some help making my midintros sound fuller and more effecty :D

Thanks!

Markove
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Post by Markove »

Are you using vocals? If so, you could make them into rises. Rises are a huge help. Furthermore, you could actually make a vocal into a sort of screech if done properly. If not done properly, it just sounds weird.

Beyond that, you can also use percussion as a mechanism for creating FX. Reverse cymbals and crashes can add a lot without tons of effort.

I'm still learning about this myself, so those are the tips I can provide.
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Neutronic
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Post by Neutronic »

Cool stuff, man! I will defo try it out!

I was thinking more in the line of many of these filtered fx synths/kicks. Im having a real hard time wrapping my head around doing that properly. (I can't even find a simple filter in Logic :O only that Autofilter and thats just overcomplicated)

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Deelay Pain
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Post by Deelay Pain »

Well I always like to have a screech (or whatever sound) and a "dark" sound on low pitch that always runs with it. If done properly, you don't really "hear" that dark sound but it's always there and makes it sound fuller. I don't really know any effects in Logic, but in FL Studio, there's a nice VSTi called Fruity Granulizer. You can do some crazy sounds and effects with this thing. So if you know a plugin that's similar to this, that would be great :) I know that getting a good sound is hard but keep trying, that's how everybody learns it :p

Neutronic
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Post by Neutronic »

I can sort of get that :D What im talking about it the stuff your hear in intros/midintros in between melodies and kicks. Filtered sounds. Thats the kind of sounds I really have trouble creating. I will try your trick though :D

Markove
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Post by Markove »

Do you know the remix of Silver Bullet by Toneshifterz? Are you talking about that kind of FX?
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Neutronic
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Post by Neutronic »

The synthy things in the first 30 seconds are sort of what I'm after but more in the style of the intro of The Dungeon by Juized and Tartaros. I love the fx in that track :D

zanshi
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Post by zanshi »

oh boy...
here we go, my favouuuurite topic of all time haha!

i think a good way to get basic but good fx and so on is to really take a deep look into samling, re-sampling and learning how to handle audio. how to pitch, stretch, add effects and get the sound you want.
it requires some idea of what you want but sometimes you'd also get pretty nice results when you just go like "meh whatevs, imma just throw that shit together somehow"
i used to really hate sampling but i'm slowly getting addicted haha
sometimes it's important though that samples are in pitch of the actual thing that you're creating...
you can solve that with by determining the key (with your piano and by ear or with a programm) and pitching it into the right key.
it's just amazing what you can do with simple recordings of whatever... you coughing, a drill, somebody making steps in the snow?
a nice "homework" for you: try to make an epic dinosaur/monster roar from your own voice.
also manipulating one-shots from sample packs is a pretty cool thing, most of those are pitched anyways, so you just have to worry about getting them into the right pitch and then start working :3
when creating effects you can go extreeeeme with stuff that you'd usually just use in a decent amount, like reverb, delay, filters, phasers, a vocoder WHATEVER MAN.
sampling is awesome.

the other way would be getting into synthesis
i wrote a basic introduction about synths once and i highly recommend you looking into it.
also: start off basic, if you'd be into fm-synthesis, just start of with two operators, experiment with the waveforms you have, let them manipulate eachother in different amounts etc
wave table synthesizers are also a great way to start off since they often provide a nice setup of premade waveforms that you basically can fuck around with pretty nicely without anything sounding too crappy or w/e
also cool at the beginning: fuck around with presets!
i could be going craaazy right here about how MUCH i love sounddesigning on proper synths lol.

anything else will come by time and practice!
and practice is important as fuck, after a while you'll notice that your synthesis workflow improves, you get a better understanding of how sound (and your synth) actually works, how YOU actually work and your results will turn out a lot better
try to break out of your own patterns every now and then, use different methods, algorithmics, synthesis, synthesizers etc etc
you'll notice improvement pretty quickly ^___^

next thing would be adding effects to what you just did.
sometimes you'd just need some eq, compression or nothing tooo manipulative.
and sometimes you'd end up with crazy fx-chains of 30-80 fx. it always depends on what you want and how you work.
and what the hell, it's not even about how fucking big your fx chain is, sometimes the SIMPLEST sounds are the most awesome
(think of random bleeps and shit like that!)

have i already mentioned how MUCH i love fucking sounddesign?
"ars ex scientia"

Neutronic
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Post by Neutronic »

Very inspiring stuff zanshi :D thanks alot! :)

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