Welcome to %s forums

Stay up to date on Hardstyle and Hardcore parties, releases, free/unreleased tracks, DJ mixes, how to produce and much more. International Hardstyle forum

Login Register

Zatox Screech

Sound design and production in general
Forum rules
Kick questions/feedback in these topics ONLY:
* Kick feedback (Get feedback on the kick you made and help others)
* General/how-to kick topic (How to create a certain kick, questions, troubleshooting, etc)
* How is this sound made (Questions, troubleshooting, etc about how to create a certain sound)
Post Reply
User avatar
Digital Shifter
State Celebrity
Posts: 1343
Joined: 28 Jun 2012, 02:02
Location: Netherlands

Zatox Screech

Post by Digital Shifter »

Hey guys!


Listen to this track, you can hear those screeches on 0:15 and 0:41 and 0:47 and 0:54.
But i wonder...
How do you make a screech with that?
And is it possible with Sylenth1?

Greetz, Xaltor

(Im not here to fake Zatox or his music)
Behind the curtain of everyday's consciousness..

User avatar
TheRavestyler
State Hero
Posts: 3101
Joined: 26 Oct 2010, 12:19
Location: Vienna / Hungary.

Post by TheRavestyler »

just Pitch modulation and detuning a saw what soo hard about it
Image
Image
Imagine building a guitar and then tuning it and then playing it. That's what electronic music is.

https://soundcloud.com/cruel-instinct

User avatar
D-Verze
Artist
Posts: 4972
Joined: 07 Feb 2010, 11:58
Location: Netherlands
Contact:
Netherlands

Post by D-Verze »

Yeah, sounds like a detuned saw with pitch modulation and distortion. Possible some filter modulation as well, at least you should be able to creating smth like that with Sylenth :)
Connect with D-Verze
Image Image Image Image

User avatar
Bluemind
Artist
Posts: 1804
Joined: 25 Dec 2011, 21:56
France

Post by Bluemind »

Pulse + Saws with a pitch mod, then distorded. :)

TJOAudio
Artist
Posts: 773
Joined: 11 Jan 2015, 15:42

Post by TJOAudio »

Pulse/saw -> comb filter -> Mex res -> Distortion -> Modulate distortion/cutoff/res with a env.

Post Reply

Return to “General / Sound Design”