Tutorial wishlist! (for tutorial writers and readers alike)
Forum rules
The tutorial section is for finished tutorials meant to help others.
Don't create topics asking questions, use the Sound Design or Software/Hardware section instead.
The tutorial section is for finished tutorials meant to help others.
Don't create topics asking questions, use the Sound Design or Software/Hardware section instead.
Re: Tutorial wishlist! (for tutorial writers and readers alike)
Well, the first one is really hard to explain in words, but basically, if you were to assign LFO1 to LFO2's rate, then LFO1 is actually having an affect on the rate of LFO2. I'm trying to work out how to word it so that you understand it, but it's not an easy thing to do, and I'm not sure how much you know about LFO's. Ok, now this isn't the correct terminology, but I'm gonna use it for this example:
So, you have LFO2 modulating pitch A or whatever. Then, you apply LFO1 to the rate of LFO2, what's happening is - the gain knob on LFO1 is acting as a dry/wet signal, no gain means that LFO2's rate is not being affected at all by LFO1. The modulation amount knob(next to where it actually says LFO2 rate) determines how far(up and down) the rate knob on LFO2 will go(assuming the gain knob in LFO1 is turned up a bit). The rate knob on LFO1 will determine how fast(up and down) the rate knob will move on LFO2. I won't be offended if you say you didn't understand this haha. Actually, if anyone understands it, I'll be surprised. Sorry, there's not really an easier way to explain it, and that will probably confuse the hell out of anyone who reads it.
The gated synths can be made through actually programming the notes in the piano roll(I think I remember you saying you used FL) to quickly start and stop - so short notes. Though, making a short note doesn't take into account the release of the amp envelope in the synth, and I think an arpeggiator does. So, most synths will have some form of arpeggiator, and if you read up on how to use them, it basically itself programs how certain note progressions can play. If you have a long chord, you can get the arpeggiator to give a stutter or gate effect, by setting it to start and stop a note really rapidly. It's essentially like doing a volume automation really quickly, where there's no volume for a second, then full volume, then no volume, etc. If you put those points of no volume and full volume really close to each other, you'll get the effect. Again, not sure how much you know about arps, or anything I mentioned, so sorry if you didn't understand.
So, you have LFO2 modulating pitch A or whatever. Then, you apply LFO1 to the rate of LFO2, what's happening is - the gain knob on LFO1 is acting as a dry/wet signal, no gain means that LFO2's rate is not being affected at all by LFO1. The modulation amount knob(next to where it actually says LFO2 rate) determines how far(up and down) the rate knob on LFO2 will go(assuming the gain knob in LFO1 is turned up a bit). The rate knob on LFO1 will determine how fast(up and down) the rate knob will move on LFO2. I won't be offended if you say you didn't understand this haha. Actually, if anyone understands it, I'll be surprised. Sorry, there's not really an easier way to explain it, and that will probably confuse the hell out of anyone who reads it.
The gated synths can be made through actually programming the notes in the piano roll(I think I remember you saying you used FL) to quickly start and stop - so short notes. Though, making a short note doesn't take into account the release of the amp envelope in the synth, and I think an arpeggiator does. So, most synths will have some form of arpeggiator, and if you read up on how to use them, it basically itself programs how certain note progressions can play. If you have a long chord, you can get the arpeggiator to give a stutter or gate effect, by setting it to start and stop a note really rapidly. It's essentially like doing a volume automation really quickly, where there's no volume for a second, then full volume, then no volume, etc. If you put those points of no volume and full volume really close to each other, you'll get the effect. Again, not sure how much you know about arps, or anything I mentioned, so sorry if you didn't understand.
I can see what you meant about the LFO rate, don't worry you actually made that pretty clear. It would be interesting to see how it affects the waveform. With the hating, I see how you would be able to do it with an arpeggiator, but I was wondering if you can do it with a plugin like "noise gate" (not sure what its called exactly) but a vst effect called gate or something. Anyway thanks man 

Well, I've never really used noise gates, so I'm not 100% sure about how you could achieve this effect. They are like the opposite of compressors and duck the volume of any thing that falls under the gate's threshold. But, I'm pretty sure this effect is done through sidechaining, where you have an input sound that triggers the gate to duck in volume when it plays. Like, if you sidechain a kick to a lead, and the lead has a gate on it, the lead will duck in volume when the kick plays. And if you want the stutter effect, you'd just play a lot of kicks next to each other, so short fast notes.
And if you're using FL Studio you can achieve this using Gross Beatljk32 wrote:Well, I've never really used noise gates, so I'm not 100% sure about how you could achieve this effect. They are like the opposite of compressors and duck the volume of any thing that falls under the gate's threshold. But, I'm pretty sure this effect is done through sidechaining, where you have an input sound that triggers the gate to duck in volume when it plays. Like, if you sidechain a kick to a lead, and the lead has a gate on it, the lead will duck in volume when the kick plays. And if you want the stutter effect, you'd just play a lot of kicks next to each other, so short fast notes.

Mixing different Genre's in one track and what to think abouts
If someone knows how to make a very very strong punch (like in theracords tracks) please tell your secrets
I've made a punch like that some time ago, but I haven't saved the project, and forgot the making process. 
Fortunately I've sampled it, but you know... I don't want to use the same punch over and over


Fortunately I've sampled it, but you know... I don't want to use the same punch over and over



The Convicted wrote:shake your horse like a maddafakin earthquake
Thanks, you helped me a lot. I just cut of the 120 hz area, after making a kick, because it sounds muddy to me. Haven't thought that this will make a good punch. I will mention you when I'll get famous 



The Convicted wrote:shake your horse like a maddafakin earthquake
Vocal EQing? For example some movie qoute? What could be the best tip to have clear and loud sounds from it... Loud cuz sometimes I got problems when the qoute have whisper speech and I cant hear a thing, but making it louder makes everything else too loud...
i see you with my x-ray
It can depend on the voice, if its a guys voice, try to bring out the midrange and the lower mids, if its a chick then the mids and upper mids, same with a child's voice. Sometimes you can slightly reduce very high frequencies to make the T's and S's less harsh. Sometimes it helps to use an enveloper and a touch of flange, that should make it sound overall more grand and clear, but don't be to extreme, or it won't sound natural. Alway have something like flange on a very low mix, and when EQing, never go + or - about 10 dB. That's really only the very basics, but I hope this helpsVOL-E wrote:Vocal EQing? For example some movie qoute? What could be the best tip to have clear and loud sounds from it... Loud cuz sometimes I got problems when the qoute have whisper speech and I cant hear a thing, but making it louder makes everything else too loud...

Also, it's the EQing that will increase the loudness, because vocals are mainly midrange, except for the articulation, the other stuff really only just gives it more warmth and makes it sound more clear.