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Track Snippets/Previews (Give feedback before posting yours)

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Neko
Artist
Posts: 2046
Joined: 25 Jul 2011, 13:41
Location: Bremen

Re: Track Snippets/Previews (Give feedback before posting yours)

Post by Neko »

@DjMatikk
Great Mixdown and placement of effects, sounds full and finished. For my taste though, I think the buildup towards your midintro is a bit too long. The midintro itself is really nice though. But like Greentech said, the vocal is a bit too quiet, gets drowned. When the climax drops, I miss a crash.
All in all the mainpart seems a bit unexciting for me, like the concept does also. I don't know, just don't dig the formula you used, but thats just a matter of taste. Don't get me wrong, its a really good track, you really got immense skills. High level track, when you fix the vocal and the crash on the drops.

@Greentech
The track still feels a bit empty, you need more sound fx, cymbals, stutters, glitches and so on. The buildup towards the midintro also needs more fx, when the midintro drops it feels like it has to be built up more you know. The break and lead sounds quite dry, try more reverb maybe and more layering on the lead. Your kick lacks treble frequencies , especially in the punch. I'm not too excited about the melody either, but its a solid one. I would try to tweak the melody the way that you get more atosmphere in it, since the harmonics are quite atmospheric. I really like the sounds you used for your midintro though, this one can turn out really great. Your track obviously not finished, the basic structure is there which I really like.

@GamerZone
Nice to see you here mate!
Your kick is on a wrong note for your track, also in the climax where you hit wrong notes. Your kick has a lot of character, which is good, but I feel like you really need to look over it with an EQ, I dont hear any low freqs at all. Your midintro synth sounds messy, try to find maybe some tutorials about synths. It sounds like you dont have control over it you know? Same goes with your pad and leadsynth. Screeches need reverb and EQing. The mix sounds really muddy.
You will get there. I hope that my feedback doesnt demotivate you and will help you. I would say, first try to focus on synths and how you can create one and try to learn about musical theory that you can pitch your kick on correct notes. thi swill bring your track on a nother level and you can focus on other things like structure, mixdown and so on. Hope I could help and hope to see you more often in this topic ;)

@HardSon
first of all, the mix is pushed way over the limit, can't give any real feedback on the track because all sounds are drowned, thats why I'll skip feedback to screech kick and so on. But I like the idea behind it, love the strings with the vocal, sounds really huge and bossy. But you have to rework your transition towards your midintro and climax, theres almost no build up for it. these kinds of transitions need to be smooth, you have to expect the drop you know? I guess it can turn out great when the things are fixed, especially when the mixdown is fixed.

________________________
This one is a bit older already but made a few changes. Let me know what you think, I guess its not a track for everyone :P
Formerly known as Maneki Neko
https://www.facebook.com/djmanekineko

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PERCEPTOR
State Tourist
Posts: 82
Joined: 22 Feb 2012, 16:08

Post by PERCEPTOR »

@Hardson need to work on your mix alot, vocals are nice combined wih the strings, further everything is a bit unexpected there is not really a buil-up to find, but a nice start has potential!

@ManekiNeko

Quality stuff for sure, liking the vocals, the total build up and the melody, the last part with the different kicks and stuff came a bit unexpected and felt a bit unnatural but in total it sounds great man!
:)

I'm working on an new track, and i actually have 2 versions of it, don't know on wich track i should work further.. what do you guys think? wich version do you prefer?

V1


V2


i'm curious what you guys think :)

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Mind Mayhem
State Newcomer
Posts: 31
Joined: 11 Mar 2015, 15:59

Post by Mind Mayhem »

@Auroz : nice track man, I'm liking the synths and the synth voice (I also used that in my track below ahaha). Maybe though the vocals should stand out more, maybe doing a sidechain compression of the sounds by 1/2 dB so that it's barely audible but makes the vocals clearer. Especially in the break after the first drop, the vocal is not identifiable, the words aren't understandable enough. Good job overall though !

@GreenTechNL : noticed straight away the lack of proper reverb on some elements in the track. Try giving a longer reverb tail to elements such as the leads and reverb kicks. Also the kick and leads seem so far apart, they're not really glued together to create one track, it's as if they are on two complete different levels nearly. All in all I like the track, try doing these adjustments in the future !

@ Maneki Neko : first of all, technically speaking, this track is quality. Nothing to say, I like how it has been put up all together. But I would like to give a few suggestions from a technical point of view: I personally think there are too many highs in the lead sounds, they tend to drown out the all-together sound. Try shelving a few layers on the highs (from 10k to 20k). The kicks, man, they are powerful. Your own stuff I presume, really hard-hitting, I like them. But the first mid-intro part, it's a bit too slow as a build-up, I would probably start the melody earlier on when the vocals are in (during the first part). This is though, to be precise, personal taste, no technicalities involved :)

@Perceptor : talk about unexpected, where did the screech come from in the first version? For me the two parts (the chill and the screech and raw kick) are two different tracks all together. Try reworking the melody and breakdowns of the first version to fit the screech and kick elements or viceversa. As for the second version I love the idea of taking the radio communication breakdown. This definitely fits much more the rawness of the track. The screeches are raw as fcuk too ! The bridge between first drop and second is well done (both risers and filter kick coming in is well made, may I ask what saw wave you used for the riser?). I would definitely, imo, go for the second version, hit that hard !

And now for my latest track preview, which is "Soundcloud quality" and I personally feel it is missing a bit of low end in the kick... Please do give me feedback because in two weeks time I will be working much more on some new tracks I already have in mind ! Although I am proud about this one, I do see it has some problems:

Image
Image
Image

RoyHavens
State Newcomer
Posts: 31
Joined: 13 Aug 2014, 19:51

Post by RoyHavens »

@GamerZoneUSA I think you have a good idea but could definitely use some work on your sound design, that is my biggest struggle as well so I feel your pain. Try and focus on making those sounds a bit more crisp with some EQing.

@Maneki Neko Sounds awesome as always. The only think I would say is that it sounds like you may have a bit to much reverb on the main lead, it just sounds a bit in the background. I am curious how you made that deep pad/bass that comes in right at 1:00 really really like the crunch it has sitting on the top of it. That last kick is pretty brutal as well. Great work.

@PERCEPTOR The 2nd one is what you need to go with, the idea is amazing! Everything about it, form the concept the the kick and screeches is SO RAW. really like what you did. I know you switched up the syth the second time around to make it a bit less repetitive but I think you could tweak that sound even more and get some more variety in there, I struggle with this as well :( Sound great overall, good work!

@Mind Mayhem There is definitely something about the kick that I can't put my finger on it. I think the punch could come though a bit more, it seems to be dominated by the tail. I also think that you could use a bit more reverb on you main melody and screeches. Everything sounds a bit choppy as is.

This is my most recent project, It needs a lot of FX but I wanted to get feedback on what I have so far.

Last edited by RoyHavens on 13 Apr 2015, 05:23, edited 1 time in total.
Feedback is always welcome!

https://soundcloud.com/jknomnom/wip

typhonmusic
State Native
Posts: 510
Joined: 22 Sep 2014, 20:35

Post by typhonmusic »

@ RoyHavens, it's a cool track, but the main melody is a bit random and the kick should pitch imo.
@ Mind Mayhem, I'm not really a fan of the melody or the lead, but the kick and the screeches are pretty nice.
@ PERCEPTOR, that's fucking amazing _O_ The kick is really brutal and the screech is so harsh :fist: I personally prefer version 1.
@ Maneki Neko, really nice, as usual :) The first break, the screech, and the kicks are all great, especially that second kick.
Here's a bootleg I made of Follow The Light:

EDIT: I'm working on a bootleg of Natural, and here's the climax:

@ Euphorizer thanks for the advice. If it weren't for you I wouldn't have made this kick :p
Last edited by typhonmusic on 11 Apr 2015, 21:21, edited 2 times in total.

Euphorizer
Artist
Posts: 1432
Joined: 29 Mar 2012, 21:45

Post by Euphorizer »

^ FL Studio default drums in a make shift mix intro and a pitched hardkick 10 in the climax. I'm sorry, but you are literally being a stereotype right now.

As much as I want to promote the idea of creating music for yourself, I strongly urge you to try to be a bit more original when producing your music. It's difficult, I know, but you have to start somewhere. And avoiding samples that everybody else has practically used at some point when screwing around with a DAW is a good first step.

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Fu Xi
State Outsider
Posts: 9
Joined: 15 Jan 2015, 04:04
Location: Québec

Post by Fu Xi »

@RoyHavens: Melody is really great, I like it alot! Only problem I see is the lack of bass in the track (seems like you put a low cut at like 200 hz). Other than that I feel like the kick hasn't much movement to it, it feels very static, if you know what I mean :p

Here's a remix I started not so long ago. This is not the full track, hope to get some feedback ^^
EDIT: here's the link if ever the embed doesn't work: ... w6/s-CtDcp

Starkast
State Native
Posts: 650
Joined: 11 Sep 2011, 14:50

Post by Starkast »

@Fu Xi Nice track. The kick has a weird mid-range noise onto it but otherwise the kick sounds good, Mixdown is good aswell. Good job m8 :)

@typhoon First track sounds nice, abit of that old sound :) it seems like it's clipping alot tho? might be just me.

@Royhavens Overall it lacks stereo width on leads. but cool track overall and the melody sounds nice :) screech sounds cool aswell maybe abit too much reverb for my taste. :)

Here's something experimental i made yesterday.. when i don't sleep for 24 hours my brain goes overdrive and i create stuff like this.

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Climax
State Newcomer
Posts: 10
Joined: 17 Jun 2014, 17:32
Location: Oisterwijk

Post by Climax »

@Fu Xi: Awesome melody and a beautifull synth, but i feel like there's still some room for pad's to make it a litlle bit fuller. The vocal behind the normal vocal has some weird sounds a few times, and i think the mid intro could need some more synth's to make it cooler.

@Starkast: Sounds pretty cool man, not really anything bad i can say about it. Keep us updated!

Here are two really different kind of tracks i made. A really raw one, and a euphoric one. Give me your thought's

The raw one:


The euphoric one

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Shrapnel
Artist
Posts: 640
Joined: 01 Dec 2010, 01:04
Location: Geordie Land!
Contact:
Great Britain

Post by Shrapnel »

@climax good work on the 2nd track, all i can say is improve the levs on your mixing and maybe have a look at making your kick crunchier.

@starkast great synth work! sounds really nice.

Here's a kick edit i made for an event :)


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