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Frontliner - The Sample Pack

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Dutchboyuk
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Re: Frontliner - The Sample Pack

Post by Dutchboyuk »

MarlboroMan wrote:Imo the scene needs a down-size.
People on here are hilarious. I am aware there is an amateur scene, with smaller raves being put on etc, but seriously, hardstyle is one of the most exclusive genres out there - there seems to be very little middle ground between the top guys and the bottom.
Echidna wrote:Producers who disagree with this need to go to their hard drives and delete all their sample packs. This is no different to a vengeance, prime loops or sample magic pack. It'll help hardstyle in a lot of ways, invoke more creativity etc
This analogy doesn't really stand up. It's like comparing oranges and apples - or rather, like comparing making a sandwich to making a diamond watch. I do agree Echidna's view about people over-estimating the kick making process, it's more about the time that you have to spend getting there. It is of course entirely different to using a pre-made sweep cause it's quicker than the equally easy option of setting up a white noise oscillator, automate a filter etc etc... than it is to say fuck it, I can't be bothered to put in the hours it takes to make a kick so I'll just use someone elses. Phuture Noize also said in this thread that making your own kick gives it your own character - absolutely. Whatever mistakes, nuances, whatever, that go into your process will make that kick uniquely yours. It'd be next to impossible for someone to have coincidentally tweaked everything exactly the same as you.
Echidna wrote:Lets be realistic, a hardstyle kick is not as hard to make as people seem to proclaim. Its a process, like everything else sound design related. A process can be learned, repeated and perfected. It is not a holy grail or secret code that can't be broken.
As I said above, I agree with this sentiment, but then you go on to say (unless I misunderstood?) that for this reason sampling a kick is ok? Doesn't add up to me. A lot of people here saying it'll make it 'easier' to write (lol) and they'll 'use it as reference'; please.
DaBeatPlayah wrote:Frontliner says there aren't enough producers out there, i however on the other hand find that we have enough. Go on Soundcloud and you'll eventually find how many there are.
A very good point indeed. Although I said above that HS is very exclusive, there is obviously (much like any genre) tonnes of bedroom producers out there, some of which are making bangers. People in this thread talk about Frontliner's giant ego and I'm inclined to agree - his opinion of "there aren't enough creative producers out there"? Fucking look harder, because they ARE out there.
noiseshock_of wrote:yes. so much this.

To begin with: "if you wish to make apple pie from scratch, you must first create the universe". You never really create anything from scratch. Everything is already there. The kickdrum you made "yourself" is a modification of a computer generated sound, which was programmed by a software team, using computers made of electronic components, which are extracted from the earth I suppose.

Hardstyle has that ridiculous DIY culture especially for sound design. like you HAVE TO be a studio nerd who spends hours, days, years making sounds and listening to kicks on repeat. This kind of producers reminds me of old grandparents, like "I had to do it all myself and so will you".

Sorry to disapoint, but there is a lot of producers who dont really care about the means, rather the ends. You want a cool synth? use presets. You want a cool kickdrum? use a sample. Layer them. Modify them. Use them in different ways. Just like painters do with paint.. That way you make sure the sounds are OK, without falling into insecurity, which ultimately leads to creative blocks. Why even waste your time if the material IS already there? Why not just get the good sounds by any means and 100% focus on the musically creative work, the track sounding nice to the ears, the final product. The music itself. Ultimately, what talent stands for.
As much as I agree with many of your points here, they don't all apply especially within hardstyle. Maybe I am being like an old man but... That's simply the way this music has evolved and to have such a huge shake up away from sound design culture at this point would turn it into something else entirely. Believe me, layering up some kicks which themselves are already layers of kicks made by someone else is gonna sound shit. When you say 'why even waste your time if the material IS already there?' I cringe a bit. How the hell can people talk about 'creativity' like its separate from sound design? Do you guys listen to raw? All the creativity is in the sound design. As pretentious as this is gonna sound (really don't care), a lot of these opinions seem to stem from a lack of understanding on how this music is made. Those huge sounds that get you off in the rave? That kind of quality is what comes from a couple of decades of sound design and refinement. Go have a look at other music where the emphasis isn't there and that 'huge' wall of noise sound just isn't there - jump up drum n bass, grime, etc. I'm not saying these genres are any worse - just that the emphasis is different, and part of the soul of HS is the propensity for absolutely ridiculous huge sound design. I don't mean to pick on one person but this quote echoes so many people in this thread:
FonsMans wrote:haters everywhere. I love hs but this scene is so fcked up. wining about kicks n shit. good music is good music. a lot of big artists are using each others kicks. it's about creativity. and making a good song. :pacman:
"it's about creativity and making a good song". This is a gross oversimplification of what it takes to make a good track, and also to make it. Yes it obviously takes creativity, but it also takes a lot more than that. If creativity was all it took, the genre would already be oversaturated with fantastic producers. Here's another one:
RaVaGe wrote:I think it's great for someone who want to learn how to produce, this way you can avoid the really hard process of learning from scratch and start directly to be creative.
This made me cry a little inside. Yep, lets avoid all the hard work and just do the fun bit! You younger guys might not wanna hear it but there really is no gain without pain. Anything worth doing is gonna have some hard work at some point.

All that to basically say what Phuture Noize said. A lot of people defending this as 'enabling creativity' and 'it'll be great for reference'. Well, I admire your optimism but it seems much more likely this will, on the whole, enable laziness. On the other hand, I don't think it signals 'the death of hardstyle' as others (on reddit for instance) are saying - if anything it'll just make it easier to recognise when someone new is doing something a bit special.

Tbh, after writing all this I sort of thought... Frontliner? You really stopped being relevant to me a while ago. So whatever.

p.s. i'll obviously be downloading this at some point but definitely not for 30 quid. gonna go spend a few hours trying to make kicks then rage quit and make some 5 minute grime bangers instead.

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Echidna
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Post by Echidna »

Dutchboyuk wrote:
MarlboroMan wrote:Imo the scene needs a down-size.
Echidna wrote:Producers who disagree with this need to go to their hard drives and delete all their sample packs. This is no different to a vengeance, prime loops or sample magic pack. It'll help hardstyle in a lot of ways, invoke more creativity etc
This analogy doesn't really stand up. It's like comparing oranges and apples - or rather, like comparing making a sandwich to making a diamond watch. I do agree Echidna's view about people over-estimating the kick making process, it's more about the time that you have to spend getting there. It is of course entirely different to using a pre-made sweep cause it's quicker than the equally easy option of setting up a white noise oscillator, automate a filter etc etc... than it is to say fuck it, I can't be bothered to put in the hours it takes to make a kick so I'll just use someone elses. Phuture Noize also said in this thread that making your own kick gives it your own character - absolutely. Whatever mistakes, nuances, whatever, that go into your process will make that kick uniquely yours. It'd be next to impossible for someone to have coincidentally tweaked everything exactly the same as you.
Echidna wrote:Lets be realistic, a hardstyle kick is not as hard to make as people seem to proclaim. Its a process, like everything else sound design related. A process can be learned, repeated and perfected. It is not a holy grail or secret code that can't be broken.
As I said above, I agree with this sentiment, but then you go on to say (unless I misunderstood?) that for this reason sampling a kick is ok? Doesn't add up to me. A lot of people here saying it'll make it 'easier' to write (lol) and they'll 'use it as reference'; please.
I would say you have misunderstood. A sample is a sample, regardless of what it is, be it a clap kick sweep snare bass stab etc. Please also realise there is a HUGE difference between sampling and ripping/stealing from people. I am not condoning straight up using a kick from this pack (personally). Using samples should be done creatively and as a source of inspiration or improving ideas you already have, not to copy or clone ideas already put out there.

I can guarantee that every single track you listen to right now, contains sampled content. It may also surprise you how many producers, pro and otherwise, commit the cardinal sin of using Nexus!

At the end of the day, music is for listening not analysing ... the average Joe Soap on a dance floor doesn't care how long you spent making a track, what you used or how you used it.

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Dutchboyuk
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Post by Dutchboyuk »

Echidna wrote:I would say you have misunderstood. A sample is a sample, regardless of what it is, be it a clap kick sweep snare bass stab etc. Please also realise there is a HUGE difference between sampling and ripping/stealing from people. I am not condoning straight up using a kick from this pack (personally). Using samples should be done creatively and as a source of inspiration or improving ideas you already have, not to copy or clone ideas already put out there.

I can guarantee that every single track you listen to right now, contains sampled content. It may also surprise you how many producers, pro and otherwise, commit the cardinal sin of using Nexus!

At the end of the day, music is for listening not analysing ... the average Joe Soap on a dance floor doesn't care how long you spent making a track, what you used or how you used it.
I'm not misunderstanding anything. Users here seem to really, really love reductionism - how is it the same to sample say, a closed hi-hat, to an entire lead and melody (think Flosstradamus) or an entirely built kick? The processes behind them, as I said, are totally different. What you're really talking about is 'sampling' vs 'stealing' which is a debate for another day. Didn't realise I said sampling was bad.... I was gonna go into how there are entire genres based around sampling, I make them myself, but this will never work in HS. You say the 'average Joe' doesn't care, but it's all part and parcel of the same thing - they might seem like they don't care, but they know what they like and what they don't like, what is seemingly good and bad, and this quality will be readily apparent when comparing some cut and paste track to something someones spent some time making.

Everyone who is talking about layering, analysing, etc here.... I just don't buy it. All the samples in the Frontliner pack are gonna be end-result samples, i.e. processed, loud, and so on. Good luck treating them any further and getting them to sound good. For me the beauty of sampling is the re-purposing of material (jungle is a great example of the magic of repurposing samples), making something new out of something old, not 'saving time' or 'skipping the boring sound design part' to get to the 'creative bit'. I really don't understand why a shit tonne of people in this thread think sound design is not a creative process... But dropping in a load of samples on a timeline is? Surely it's the other way round?

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Post by Echidna »

Hardstyle is a genre born out of sampling other peoples work lol if it wasn't for Kai Winter, Mauro Picotto, Frank Zenker etc Hardstyle may not developed.

There is also a difference between throwing shit together and not caring about it compared to actually spending time on tracks, developing ideas, perfecting sections. Not one person has said sound design is not a creative process, however it is not the only creative process. My point was and still is that samples can help expand on existing ideas and encourage/inspire producers to go in different directions that may not have been previously thought of. The same can be said for presets in VST. You could be happily working on a track, crafting all your elements and then get stuck. You search for inspiration and can find it in pre made samples, loops, presets. Why not have more of these inspiration tools at your disposal?

This is a pandora's box of a debate that can be ripped apart from every conceiveable point of view. I have stated my views and end of the day I will still stand by my statement, there is nothing wrong with sampling or sample packs. If a producer doesn't want to use them, thats totally up to them, but sample packs will not ruin the music industry or create thousands of copy cat tracks. The same debate was had last year when Dave Parkinson announced his sample pack and guess what ... trance is still going strong, despite Dave's pack being released.

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Post by DjPractice »

change MAY with WOULD bro ;)
It is a fact, end of story :)
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Post by leeroy »

might read the entertaining arguments here when I have time.

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Zak
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Post by Zak »

When i saw that on FB, i expected the shitstorm. I'm not disapointed :rofl:

It's true that sound design may be hard to learn, but imo it's part of the creative process. This sample pack may help new producers, but if they rely only on that, i don't think they'll go very far in their career or musical productions.

And about people saying that we'll get tracks that all sounds the same, don't worry, it's already happening :+ (few exceptions ofc...)
In memory of Atomicoz
Audiofreq wrote:As much as I love bleeding edge, ultra-fresh music...
There's definitely something special about hardstyle from 2006-2010....

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RaVaGe
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Post by RaVaGe »

Dutchboyuk wrote:
RaVaGe wrote:I think it's great for someone who want to learn how to produce, this way you can avoid the really hard process of learning from scratch and start directly to be creative.
This made me cry a little inside. Yep, lets avoid all the hard work and just do the fun bit! You younger guys might not wanna hear it but there really is no gain without pain. Anything worth doing is gonna have some hard work at some point.
Lmao calm down old man you're only 24 :rofl: , you get my point wrong I think, I said it's a cool tool to work with and to block out your ideas, sometimes when you create something, you lacks of ideas, that's how it goes and if you never had a creativity block then you can't understand it, that kind of samples are great to "fill" your stuff in orded to get ideas, "there really is no gain without pain" lol that's the dumbest statement i've ever heard with the "What doesn't kill you makes you stronger", maybe too much steroids, probably melt your brain when I see some bodybuilders...

Anyway why everyone has to do the hard work ? With this mentality we would still by in the stoneage, because yeah, why should I share my fire with you, it was hard to make it, why should I share my tools with you, it was hard to make them, that's dumb.

Of course you have to make the hard work when you don't have the materials, but when someone is sharing with you his tools, it would be dumb to make them from scratch once again, especially when you can combine them and create fresh new tools.

The thing is, it's always more instructive to study a great tool and being able to reverse engineering it, than trying to create one from scratch and to bear with all the defaults that has been made during the process and then realizing a while after that your tool is terrible, and that you have to start from scratch once again without being sure that it will be a good tool, because the old one had too many flaws that it takes a lot of iteration before having a good one.

I'm pretty sure that this kind of move can reveal some new music gods, imagine if Einstein didn't made maths, "because no pain no gain, learn math from yourself or create a new math", imagine if Tesla didn't had copper wire, "because no pain no gain, make your copper wire by yourself" etc, how many great people would we have missed, where would we be at this time ?

Everything is a remix, and the greatest creations in our world are just the greatest rip-off, those that takes a genius to create because his references are so well hidden that it makes you think it's something completly new.

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Post by Kirrre »

Simply love Frontliner, this pack is very good for people like my friend who just want to make some hardstyle for fun.

From Frontliners facebook :
Well, I would prefer people on my label using their own kicks of course, there is no doubt about that but I would not say it is impossible. If the rest of your track completely blows me away I would release it for sure! But then of course it needs to be mindblowing good Smiley wink And I would easily be able to teach you personally how to make kicks if you're that good on every other ground ;-)Would love to do that if thats the case Smiley wink

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Post by Qre8ive »

RaVaGe wrote:Of course you have to make the hard work when you don't have the materials, but when someone is sharing with you his tools, it would be dumb to make them from scratch once again, especially when you can combine them and create fresh new tools.
You're comparison with tools is wrong... if you had to make the tools from scratch it would mean you would code your own DAW / VST etc. Those are the tools that are there for anyone to use, the end result should be your own creation made with those tools.

What frontliner says is bullshit too, if the rest of the track is really 'mindblowing' good... it doesn't matter what kick is in it... you can simply hear a good track with a bad kick :). But producers who are able to make an awesome track are usually also able to make decent kicks anyways. I've never heard any demo of a real good track with real bad kicks.

"give a man a fish and you feed him for a day, teach a man to fish and you feed him for a lifetime" :)
Last edited by Qre8ive on 14 Jul 2015, 22:33, edited 1 time in total.

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