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Phase inversion and removal of percussion

Sound design and production in general
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Kick questions/feedback in these topics ONLY:
* Kick feedback (Get feedback on the kick you made and help others)
* General/how-to kick topic (How to create a certain kick, questions, troubleshooting, etc)
* How is this sound made (Questions, troubleshooting, etc about how to create a certain sound)
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SCH
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Posts: 5316
Joined: 07 Feb 2010, 14:00
Location: Västergötland is Bästergötland

Re: Phase inversion and removal of percussion

Post by SCH »

Poorly phrased swenglish there, last night :+.
Well, what I wanted to do was removing the percussion through phase cancellation to get a clean kick.
I'm grumpier than you.

Do people even read these?

Soundphase
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Posts: 1923
Joined: 20 Mar 2011, 14:41

Post by Soundphase »

SCH wrote:I just wanted to see if anyone here had tried this method and if it worked in practice and not just in theory.
I've seen someone try this method before and it worked 100% for him, I think at the time he was trying it with the track Pavo - Elektronic (and he used adobe audition)

I'm not sure if the technique is going to work with other tracks (I guess it only works perfectly sometimes)

i'm tempted to try it with an adaptive LMS filter in matlab, this is what you call serious audio extraction
Purpose, thou art the compass.

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Neko
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Joined: 25 Jul 2011, 13:41
Location: Bremen

Post by Neko »

I always do this in audacity... First of all, you really have to be exact on volume (both have to be absolutely equally loud) and on position (in audacity everything must be still perfectly overlaying when you zoom in as far as you can) quite a difficult task when you only take the snare though, cause you cant really see if the snares are over eachother perfectly...
Btw the good thing with audacity is that you really can zoom very far. In FL you cant zoom in that far that it would help. Hope this helps
Formerly known as Maneki Neko
https://www.facebook.com/djmanekineko

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