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Sound design and production in general

Postby Soundphase » 10 Jul 2018, 00:05

I started thinking about this phenomenon that producers face. It seems to me that if you sit at your DAW with a blank project, it's impossible to know what you can do until you have a good sound to work with. For example, I made sounds before and then left them behind because my kick didn't fit with the atmosphere of the sounds. So I start with a kick most of the time, and make new sounds which fit with the kick. In the initial process, it seems that I'm blind because I don't know what my kick will demand, and I don't even know how my kick may end up sounding when it's finally finished. I tried using my intuition before instead of my senses and tried to blueprint everything at the beginning. But I find that it leads to a lifeless result 90% of the time. I think that experimentation is the key, and not expecting anything before you start. Any thoughts on this?
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Postby Valadia » 07 Aug 2018, 13:05

All my projects start with the kick. For me, it's impossible t build a kick that will fit the sounds, but it's easy for me to make sounds that fit the kick. So when I've got a kick, I can base my sounds around the atmosphere of that kick.
For me, it's the only way.
kraczk:Also Hard Driver and Digital Punk are notorious for being edgier than US school shooters.
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Postby Digital Shifter » 07 Aug 2018, 13:43

For me it really depends on the concept of the track. You can manipulate the kick in any way you want to fit with the melody that you have. If I create a melody I can already predict and actually, 9 out of 10 times, know what kick fits with the synth. Sometimes I spend days/weeks/months on both things, synth and kick to blend over each other perfectly. For me the problem is more that I want to create really personal tracks. In the 5/6 years of producing my own tracks I've only had a couple of tracks that really stuck out to myself and made me tear up a little. That feeling of emotion that you've created yourself is priceless.
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