The general buildup of your track is a bit messed up. You wanna have every part in a lenght of multiples by 4, so say 16 beats or 32 beats and so on, but your mixing intro for example only has 48 beats I think, I really get confused there with counting so try to put accents on every 32th beat for example. Or on every 16th. I mean you have a track on a base rhythm of 4x4, try put stuff accordingly. This is not only the case in the mixing intro, its actually in the whole track. Maybe it could help to listen to tracks from professional producers and try to recreate a track (only structure-wise) at first. Later, if you got your head around the concept of 4x4, you can start creating your own kind of structures. Really struggling with finding fitting words here, it sounds so negative what I'm writing right now, sorry! I don't mean that.
The synthesizer needs work, try putting more leads on top of it -layering- to archieve a wider, more unique, better sounding and fuller synth.
In your first break you got the vocal unattended by anything, I'd add pads or something else which could back it up, sounds really empty, and empty often means not interesting. The crash of the first drop really stands out a lot, I'd tame it by a lot, its always more like a touch of a crash, not a fully dramatic hit on that thing. Especially, since the crash is the only thing which catches the interest of the ear in your track on that part, instead of the kick. This is also an issue with the kick cause it seems to be a bit too much in the background. You wanna get everything out of it. This is definitely a mixdown issue. check out a few youtube tutorials (or mine here in the tutorials section) regarding the mixdown.
The Kick itself sounds really mint though, nice character on the reversed tail.
The repetition of the vocal is getting annoying quickly, so you may wanna do more stuff with it than just repeating the small pattern from the vocal. I wouldnt recommend fading in the synthesizer with a filter during a part with a kick in it, letting the filter rise on a lead is something for a break where you wanna present the lead and create tension with it, a drop is always there for releasing the tension youve built up beforehand.
The Kick in the mainpart is on a wrong pitch, so you might check out a few videos on basic musical theory, basically how melodies work. I think there might be a few videos for hardstyle out there aswell. Basically you wanna have the pitch of your kick on the bass note of your melody.
This was pretty much now, and I'm sorry for picking so many negative things I've noticed. On the other hand I think a feedback with "Its shit" or "Its awesome" doesn't help anybody so here you go - I hope I could help here. This is a feedback on a quite high level, and no-one expects you to fix everything within a day!
Your kick seems to be very dry and a tiny little too short. You can spot little breaks between the beats in the preview. Sounds a bit like a gated kick and a pretty hard hitting normal kick drum merged together, I do like the sound of it. Sounds really oldschool. I just would try to work on the tail a bit more, I think more character wouldnt hurt, basically a treble boost would do it probably. The sounds on top of it sound a bit dry aswell, cant hear any reverb and it all seems to be almost mono. Also, the thing could need more effects, maybe glitches or just more sounds to make it more interesting. Don't get me wrong, I can tell the sounds are very well made, they arent just full enough to fill up the part. If you wanna dive into EHS with this one I'd be happy, youre basically on the way there already! Hard to judge properly by a 14 seconds sample though
So I remixed the track from Caine - Requital and recorded myself doing it, would you fancy a youtube series? This is the track: