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KICKS | General, Troubleshooting, etc

Sound design and production in general
  

Postby kescore » 29 Jun 2015, 20:04

GamerZoneUSA:@Kescore If I'm not mistaken you can do that in CamelPhat3

When you pitch your kick. Should the note in the melody that hits be the same as the key of the kick? Like when my kick pitches up it is in A key. So do I make sure the melody at that time is in A?



Do you know any tutorial for that? Searched a lot but not found a tutorial that showed me to make this Special sound im looking for :?
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Postby temtek » 06 Jul 2015, 21:23

What do you think about this? Still processing it (like always) but i'd like to hear some feedback at this point :)

(Sorry for this private link, you have to click it :dance: )

https://soundcloud.com/temtek/test/s-a4pOE
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Postby msantillanes » 06 Aug 2015, 01:15

Hey Everyone,

Been working on a kick the last 2 weeks and finally have a tone I am somewhat happy with that utilizes 5 layers.

My question is, what type of further processing is typically done to get those final touches to the final bounced version of the kick? I am assuming compression (can you also recommend a compressor) and some slight EQing perhaps? Maybe some verb? These are all assumptions, but wondering if someone can point me in the right direction as I feel like no matter how much I keep tweaking I cant get that final polish...

Any thoughts?
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Postby SoulofSound » 07 Aug 2015, 20:33

if you could upload your kick we could give you a better feedback ;).
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Postby msantillanes » 07 Aug 2015, 22:30

Shellshock:Get the original Root sample solid and balanced and you should never have any problems when pitching, unless you are using some un-desirable pitch shifting engine which is messing with the original information


DO yu have any tips in this regard?

I tend to use EKS-9 for my 909s so I am pretty sure the root sample is as solid as I can get it?

Let me know!
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Postby iampsych » 09 Aug 2015, 13:57

Try everything fron chorus to reverb to tremolo effects or lfos on volume ,you'll never know what to do if you dont experiment :)
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Postby DJHunt » 15 Aug 2015, 20:28

temtek:What do you think about this? Still processing it (like always) but i'd like to hear some feedback at this point :)

(Sorry for this private link, you have to click it :dance: )

https://soundcloud.com/temtek/test/s-a4pOE



I think your kick is pretty solid. I'm by no means an expert on making hard style kicks, so take what I say with a grain of salt. I think the punch is pretty nice, and the character is good as well. I think the bass could be a little bit thicker/bigger. I think it's lacking a little bit on the low end.


Now here's my kick, I would love some feedback on this. I can't figure out what it's missing.
thanks :)
https://soundcloud.com/deejay-hunt/kick ... ug/s-Xj0vy
If it were to fall upon you today, which flower would you be?
The red rose, or the black
https://soundcloud.com/deejay-hunt
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Postby DJHunt » 16 Aug 2015, 17:41

GamerZoneUSA:@Kescore If I'm not mistaken you can do that in CamelPhat3

When you pitch your kick. Should the note in the melody that hits be the same as the key of the kick? Like when my kick pitches up it is in A key. So do I make sure the melody at that time is in A?



You generally want to keep your kick and melody in the same key, as a rule of thumb. You can deviate from the scale if you feel comfortable, but it is harder to make it sound good. You don't necessarily want the note that the melody hits to be the same note as the kick, because you won't create harmony this way. If you make a melody with a baseline under it, use the baseline to guide you when pitching your kicks. By having two different notes played by the kick and the melody, you create a chord. As another rule of thumb, you generally want to start on your tonic (A in an a minor scale, c in a C minor scale etc. ) for your kick, and you usually want to start on the tonic for the melody as well. You can then build your kick/melody pattern around chords. I don't know if this is clear. If you want a specific example, I could elaborate more. Hope this helps :)
If it were to fall upon you today, which flower would you be?
The red rose, or the black
https://soundcloud.com/deejay-hunt
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Postby ande665b » 17 Sep 2015, 17:45

Does anyone know how to make kicks like these songs:

https://www.youtube.com/watch?v=XP7JYRl3cw4 and
https://www.youtube.com/watch?v=cQZJpMemqm0

I'm especially interested in how they make the punch. I can't seem to get the resonant tone right....
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Postby RoyHavens » 22 Sep 2015, 08:39

Shellshock:also @greentech, your kick lacks that feeling of pressure and definition, no real impacting low transient on the attack, and the entire thing could use some more interesting movement IE some bell filter sweep from 700hz to 130hz,


Would you just have that sweep on one of your layers so it subtle?
Feedback is always welcome!

https://soundcloud.com/jknomnom/wip
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Postby Sizko » 09 Oct 2015, 02:04

I'm bored, a little drunk and have made another Free Hardstyle Kick :naughty:

https://soundcloud.com/sikzo_sv/free-hardstyle-kick-03

Have fun! :D
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Postby SCH » 09 Oct 2015, 12:04

Wrong topic but, hey, you were drunk :P
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Postby Catalyze » 28 Oct 2015, 21:34

Hello guys,

I've never post before but i need some feedback on my kicks. I've made 7 different ones, see the Soundcloud link.

https://soundcloud.com/catalyze/7kickstest
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Postby SCH » 28 Oct 2015, 22:47

general-sound-design-f66/kick-topic-give-feedback-before-posting-yours-t300.html

This is the correct topic for feedback, this one is for troubleshooting :)
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Postby Starkast » 11 Nov 2015, 18:58

Hi guys, Decided to make new kick. Any feedback? imo i cannot get the right amout of distortion without fucking it up with EQ.


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